“Good gameplay is really science,” says Scot Osterweil, creative director here at the Learning Games Network. “You come into a situation that is chaotic and it doesn’t make any sense. You observe. You begin to probe and you test. Then you get some feedback. You form a hypothesis and refine your response, and you do more tests and eventually you solve the problem in any good game. But we thought, why not take it into a larger sphere, a social activity that happens around an alternate-reality game?”
That social activity is Vanished, an online science-fiction interactive mystery event that starts April 4th. This article, published on USAToday.com, will tell you all about Vanished and how Osterweil, his colleagues at MIT’s Education Arcade, and the Smithsonian have developed this event to take advantage of technology’s ability to reach all the people who may not be able to go to the museum in person.