Today, I’m both excited and nervous to present LGN’s all-new website.
After months of frustrated margin sketches in meeting notes, my colleagues and I have finally completed our first pass at what we hope is an improved web presence that captures Learning Games Network’s personality.
As you may immediately notice, the images are larger and the layout is crisper. Our intention was to streamline the browsing experience — our Downloads section has been removed, with most of the content being moved to their respective projects in the Projects section. We’ve also removed accounts for users, as the Playful Learning initiative begins to take on the role of network. With this simplified design, we hoped to let the content breathe, enticing — but not overwhelming — our visitors. In short, we aimed to make the site friendlier.
As many game designers like to say, “It’s an iterative process.” In its current iteration, the new Learning Games Network website is bare-bones. Our team is sifting through an archive of old content, a slow and laborious process of migrating it here and sparking it back to life.
Each project will have its own portal, featuring basic information, a media gallery, and — if available — a link to play the game or use the resource. We also hope that visitors will be able to keep track of a project’s latest updates, as well as access behind-the-scenes content like developer diaries and interviews.
Team Member Pages
LGN wouldn’t be anywhere, were it not for its rockstar team. Each team member will have his or her own page — their own personal sandbox, so beware. As more begin to contribute to our website, visitors will also be able to follow new posts and join the conversation.
This is the missing piece to the puzzle. Because we live in such an multidisciplinary space of teachers, learning scientists, game designers, producers, entrepreneurs, and developers, it can be challenging at times to bridge those various domains. Each comes to the table with their own agenda, not necessarily understanding the motivations and challenges that their colleagues face. That’s where our editorial project, tentatively called Playlist, comes in. Playlist is a creative effort to tell the stories from the trenches of games and learning. It’s a pet project that’s particularly close to my heart — and I’m very excited that it’s finally gaining some steam. More on this next month.
That said, what we have launched is all kinds of awesome.
HP Catalyst Academy Mini-Course: Game Design For Learning
We’re excited to offer our new Game Design For Learning mini-course in partnership with HP Catalyst Academy. Using our Game Design Tool Kit as a resource and framework for understanding the design process, the course is a great opportunity for teachers of any subject to learn how to use game design in their own classes.
If you’re interested, you can get started right here. All on our new website!