Many of us have heard the call for qualified teachers in the fields of science, technology, engineering, and math (STEM). According to a 2011 study by the ACT, only a minority of U.S. high schoolers graduating that year met the benchmark for readiness in college-level math (45%) and science (30%) courses. Earlier this summer, the White House announced a plan to create a national STEM Master Teacher Corps, as part President Obama’s initiative to improve America’s STEM education and workforce.
Unfortunately, traditional options for professional development often can’t fully serve this need. So, in partnership with the HP Catalyst Academy — a global collaboration between HP, ISTE, and NMC designed to accelerate STEMx education — we at Learning Games Network are excited to announce the official launch of Game Design for Learning, a free, online mini-course specifically designed for STEM teachers and faculty who work at the secondary and undergraduate levels.
Using our Game Design Tool Kit as a resource and framework for understanding the design process, the course is a great opportunity for teachers of any subject to learn how to use game design in their own classes. In teams of three to five, educators can tackle our four learning activities to learn how to integrate game design as an engaging pedagogical approach in their own classrooms. Participants can follow the course, which will require a recommended total of 8-14 hours, at their own pace.
Here’s what Alex, our executive director and one of the Academy’s 15 inaugural HP Catalyst Academy Fellows, has to say about Game Design for Learning.