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10 Key Principles for Designing Video Games for Foreign Language Learning

09 Jun 2009
Posted by Andy

Yesterday I mentioned that tomorrow we'll be participating in GLS 5.0's Emerging Models of Game Development & Publication symposium, which includes our discussion of the Interactive Social Language Education (ISLE) Platform.

Whether or not you'll be joining us in Madison, I'd like to point you to 10 Key Principles for Designing Video Games for Foreign Language Learning, a paper written by Ravi Purushotma, Steven L. Thorne, and Julian Wheatley. Ravi was at MIT's Education Arcade, one of our partners, while authoring this. In addition, the paper was funded by the William and Flora Hewlett Foundation, which is also funding the ISLE project.

I'll give you the first principle (and one of my favorites), but I encourage you to head over to the paper for the other nine:

#1 At least as much thought needs to go into the design of failure states as for success states

If you've checked it out and returned, are there any that especially resonate with you?

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