In The Works!
Big News Soon!
Keep your eyes peeled for a big
announcement in the coming weeks!
By identifying and partnering with organizations that are working to create, research and disseminate game-based learning tools, the Learning Games Network amplifies the impact of these organizations and broadens access to high-quality educational games for learners at every age.
LGN is a not for profit organization that works to advance the field of game-
based learning by enabling and promoting cross-disciplinary and cross-sector
collaborations capable of realizing innovation on a broad scale and leveraging the
ubiquity of digital media in a manner that benefits the public good.
Recognizing that current approaches to creating and disseminating innovations and new tools that may help solve key societal challenges is often inefficient, LGN works to leverage the talents and resources of the game-based learning community. LGN identifies and partners with a variety of organizations, who become "nodes on the network," and help these partners define and develop their unique contributions to maximize local and collective impact.
LGN's assessment of the current landscape is that there is too much funding for,
and research and development on, gaming that is being done in an uncoordinated
fashion that results in overlapping efforts, silos of research, and products that
(however good) never reach their intended audiences at scale. Moreover, the
development of policy and the ability to target funding towards well-informed
policy choices is absent from the current system.
By compiling knowledge about prior and existing efforts in the field-be it formal research or informal stories of successes and failures-LGN helps translate disparate sources of data into usable evidence about game-based learning efforts and assists creators in bringing high quality products to market at scale.
Whether used in formal or informal educational settings, in the workplace, or at
home, games can significantly help people acquire new knowledge and complex
skills, thereby advancing learning opportunities for people of all ages and improve
outcomes across a broad spectrum of society. LGN works with developers,
researchers, content experts, learning specialists and the learners themselves to
develop transformative games that entertain. Please explore some of these efforts,
found in our Projects directory
( COMING SOON ).