Alex Chisholm in Getting Smart
LGN’s Executive Director takes us through LGN’s whirlwind journey developing instructional activities built around game design.
Scot Osterweil in Boston.com
Creative Director and pilgrim Scot Osterweil reflects on his travels, on the joy of conferences and video games that teach.
Students, Apply to Design Games and “SLAMDiabetes” at MIT This Summer
We invite students to apply to the SLAMDiabetes GameSLAM. Learn about game design and raise awareness of Type 1 diabetes.

Reporting on Games, Learning, and the K-12 Market
The Games and Learning Publishing Council delivered a report late last month concluding that the potential market for learning games in the classroom is expanding.

Brainstorming an Online Platform for Playful Learning
Playful Learning is the online platform we’re designing to support the use of games in schools. We asked teachers what they were looking for and this is what they told us.

Playing with Costumes: Why Games Might Be A Solution to Intercultural Conflict
Rather than boil down cultural differences into a controversial costume, we need to find ways to promote a healthy dialogue year-round.









